Thursday, March 14, 2013

Waiting for the Cake


Vladimir and Estragon, the main characters in Samuel Beckett’s Waiting for Godot, spend their days waiting for a mysterious man they have never met before named Godot. They keep waiting in the same spot near a tree with the hope to finally meet this mysterious Godot, but every evening they are told by that Godot will come the next day for sure. The next day is always the same as the last. The events just repeat themselves, albeit not exactly, but they are the same basic events.
Portal fans would get the meaning of my title, but for those who do not know what Portal is, it’s a video game about a test subject who tests a gun called a Portal Gun for a company called Aperture Science. The portal gun is what the name implies: it’s a gun that shoots portals onto walls and you can pass through them. 

Your goal throughout the entire game is to use the portal gun to make portals and solve the puzzle. Once you solve one puzzle, you take an elevator to another level and solve another puzzle. This is the basis of the game. You are required to do the same task (solving puzzles) over and over again. The person, or rather thing, conducting these “tests,” as she puts it, is a sentient robot named GLaDOS. 
Meet GLaDOS:
Friendly looking isn't she? While you are solving the puzzles, GLaDOS occasionally talks to you. She talks a lot about cake at the end of testing. She promises that once you finish testing, there will be a tasty cake waiting for you. You, well actually the person you play it, never get to see the cake, so the entire time you are promised something you do not even know is true or not. In fact, throughout the game, there are hidden messages about the cake being a lie! Don’t worry, you’ll get cake at the end if you keep reading.
Here’s one of many messages about the cake being a lie:

There are two connections that can be drawn from these two seemingly different things. I mean, comparing a video game to a book? It’s unheard of! Well, maybe not that unheard of. One point of comparison is the theme of repetition. Vladimir and Estragon are constantly living out the same day over and over again. Once they finish the day, they go their separate ways and come back to the same spot again. It seems like everything resets and starts all over again. The same can be said about Portal. You finish a puzzle and get into the elevator only to start with another puzzle to solve. In both cases, it’s almost futile to keep on trying. No matter what Vladimir and Estragon did to try to escape their cycle of waiting, they just could not. In Portal, no matter how many puzzles you solved, there would always be another puzzle on the next level.
The other point to be made is an unobtainable and mysterious endpoint both Portal and Waiting for Godot’s characters are working towards. In Waiting for Godot, the unobtainable endpoint is Godot himself. Every day the messenger boy promises them that Godot would come the next day. The next day comes, but Godot still does not show up. They are left to wait another day for him. The only thing that kept them going was the hope of meeting with Godot. In Portal, even though finishing the obstacle course of puzzle and getting cake was not the main goal of the game (the goal was really to escape the testing facility), you were still promised the cake at the end. You solve puzzles in hopes of getting closer to get the cake, but you just end up doing more and more puzzles. The person promising this cake was GLaDOS. The messenger boy and GLaDOS can be viewed as the same in that light.
In conclusion, Portal and Waiting for Godot both share the themes of repetition and a mysterious and unobtainable endpoint. Both the player in Portal and Vladimir and Estragon in Waiting for Godot must keep on with their lives and keep reliving and repeating the same thing over and over again until they reach the endpoint they have been waiting for.
And here’s the cake you’ve been promised!:


6 comments:

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    1. I disagree—it is possible that Vladimir has met Godot before because I clearly recall him saying something like “He did not say for sure he would come,” and they seemed to know Godot because he said he would meet them at the tree, suggesting they had communicated face-to-face. I think I read Beckett was in the army or something and spent long periods of time waiting for messages to arrive, so his play is sort of like Godot being the message that takes forever to come, the boring atmosphere being representative of the boredom of the long waits on the battlefield, and the idle chitchat as the only way to pass the time. I think Godot has something to do with the French work for boot, which explains the boot thing in the play, and the boots may have been worn by the messenger, tying in with what I said about Godot being the message. *They are told by the young boy…I guess you just omitted it because it wasn’t relevant to your blog. I don’t understand the part of Portal about solving puzzles that you explained…what kind of puzzles, how do you find the puzzle…you just say “the point is to make portals and find the puzzle,” which is kind of vague. It looks like the puzzle pieces are falling through two portals in your picture haha lol ok I get it…you can’t laugh at that one because you actually know what that picture is all about, but someone like me has a hard time understanding pictures with robots and stuff flying in and out of two of these portal things, got it? If I had to solve puzzles over and over (hey that reminds me of the repetitive nature of the play) then I would be MADOS at GlaDOS!!! Yes she is a cute bot. I like the picture of cake on the wall in the video. I think it is possible Vladimir and Estragon could have escaped waiting for Godot if they felt like it…just because I don’t see the evidence that they have to stay, although I remember they said Godot would do something to them if they leaved without him, but I never saw Vladimir or Estragon even try to escape, so I can’t say they couldn’t escape if they actually tried…they might have been able to if they tried or maybe it’s like Groundhog Day—maybe if they married the woman of their dreams or something really mushy like that then they would be able to escape the loop of repetition. I wonder if the portal game has a final level; maybe it only goes to 10^10^10^10 levels or something, which, in Pozzo’s words, would be a blink of an eye because time is relative…a fly playing portal may not even make it to level 5 whereas a humans born in the year 200,013 might be capable of making it to level 10^10^10. Yay I got the cake! Awesome post! Yay for you! Nice job!

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    2. Correction--I guess you could say they "try" to leave because they say they will but they just stand there.

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  3. I like the connection you made with Waiting For Godot and Portal. The promise that Vladimir and Estragon will meet Godot and the player will get cake is a very clear connection. I did not see the connection between the levels and the life cycle at first. Between the two acts there are some differences about how their lives are carried out and you connected that with the differences in the levels. I found that in Act II, Vladimir and Estragon had a tough time compared to Act I, could you also make a connection between the increased difficulty between the levels in Portal with. Just a thought that came up while reading.
    Forgot to add something...
    Thanks for the CAKE!

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